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Describe Games
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Help build the AI game creation layer.

We are separating the product into clear creation lanes. 2D games need a different engine, asset standard, and review system than 3D or Three.js games. That separation is how the AI gets better instead of pretending one tool can do everything.

2D Pixel Games

PixelEngine stays our fast lane for side-scrollers, platformers, arena fighters, arcade games, UI-heavy games, and mobile-friendly browser games.

3D / 2.5D Games

Three.js becomes a separate lane for 3D worlds, GLB assets, shaders, cameras, physics templates, and richer game pages.

Game Director

The AI should choose the right lane, validate the blueprint, pull from approved assets, and refuse unsafe shortcuts.

Who we need

Portfolio preferred
Game designPixel artAnimationAudioThree.js / 3DEngine / AICommunityAsset design

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Work with us

Contribution area

Pick one or more.

Portfolio / reference links