2D Pixel Games
PixelEngine stays our fast lane for side-scrollers, platformers, arena fighters, arcade games, UI-heavy games, and mobile-friendly browser games.
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We are separating the product into clear creation lanes. 2D games need a different engine, asset standard, and review system than 3D or Three.js games. That separation is how the AI gets better instead of pretending one tool can do everything.
PixelEngine stays our fast lane for side-scrollers, platformers, arena fighters, arcade games, UI-heavy games, and mobile-friendly browser games.
Three.js becomes a separate lane for 3D worlds, GLB assets, shaders, cameras, physics templates, and richer game pages.
The AI should choose the right lane, validate the blueprint, pull from approved assets, and refuse unsafe shortcuts.
Who we need
Portfolio preferred