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Describe GamesDocs
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Start

OverviewCreate a gameEdit with chatPlaytest

Studio

3D gamesScene editingPublishingMy Games

Reference

Good promptsControlsAccountSupport
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Build browser games by describing them.

Describe Games is a browser game studio. You start with a short brief, then keep editing the playable game through chat and direct controls. The goal is simple: make the game, test it, publish it, share it.

Create a game

Open the 3D Studio, write what you want, and be specific about the loop. A game loop means what the player does, what pushes back, how the round ends, and why the next run should be better.

Create a first-person zombie survival game with 10 waves, wall-buy guns, money from kills, strict no autoaim, headshots, reload, muzzle flash, and a closed industrial map.
Create an endless jump and run in the sky. Falling resets the player to the last checkpoint. Add moving platforms, pickups, score, and a clean win/lose loop.
Create a small golf game with 9 holes, wind, slopes, stroke count, restart, and a clear camera that follows the ball.

Edit with chat

The chat is not only for the first prompt. Use it like a director: ask for larger rooms, better weapons, higher jumps, slower enemies, different lighting, clearer UI, or changes to selected objects.

A good edit request

Make the map twice as wide, add two upper walkways, keep the walls closed, and add ammo stations near cover. Do not add autoaim.

Playtest

Use Edit mode to inspect the scene and Playtest mode to enter the game. A playable build needs controls, feedback, a fail state, and a clear reason to keep playing.

3D games

The 3D lane is where new creation work happens first. It is built for Three.js games that run directly in the browser: shooters, platformers, racers, puzzles, adventures, sports games, and small multiplayer-ready projects as the backend expands.

Scene editing

The Studio supports chat-first editing and direct object context. When you select an object, the next message can refer to it. Keyboard access is part of the contract: prompt, play/edit, selected-object entry, and publish are tested.

Publishing

Publishing makes a game visible outside your workspace. Public publishing is guarded: games must pass readiness checks before they can be exposed broadly.

My Games

My Games is your project shelf. It keeps the games you create, edit, test, and publish.

Good prompts

State the genre and camera.
Name the goal and fail condition.
List the controls you expect.
Describe the map size and setting.
Mention enemies, items, economy, score, waves, levels, or save progress when they matter.

Controls

Enter
Send a message
Shift + Enter
New line
P
Switch Edit and Playtest
O
Select an editable object
Esc
Stop work or clear current selection

Account

You can browse public games without an account. Creating and publishing games requires signing in so the project belongs to you.

Support

For partners, creators, and support, email us directly. Include what you are building, what failed, and a link to the game when possible.

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